![]() Project cars 2 feels a lot more like LFS and rFactor 2.I honestly think the physics "feel" more natural and dare I say.better. In AC, 9/10 times I cannot save the car when it loses traction but in Pcars 2, it's more like 3-4/10. Its not intuitive as to when I should counter steer, by how much, etc. Like it physically seems impossible to me. I see people drifting in that game and I have no idea how they're doing it. In Assetto Corsa, I am very limited in my ability to do that once the car loses traction. It makes the game a lot more fun and allows me to push the cars harder. I can correct for most things except snap oversteer or a truly big fuck up. I'm using a Thrustmaster TX Leather edition wheel and in Project cars 2, when a car starts to over steer I can "feel" how much I need to correct and do it in a timely manner. With regards in controlling a car when it loses traction. This includes promotion of YouTube or Twitch channels, an artist's social media pages, and leagues. Original user made content is generally allowed, but excessive self promotion or promotion for financial gain is not allowed.Polls or petitions are only allowed as text posts, with a description of the poll, and link to poll, in the text body. ![]()
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